🗒️ Game Overview

Item Details
Game Name Eg: BattleBlitz
Genre Eg: Real-time multiplayer strategy
Target Audience Eg: Gamers aged 16–30, competitive players, mostly on Android
Launch Goals Eg: Maximize revenue in first 6 months without hurting user growth

🧭 Model Comparison

Freemium Model

Pros Cons
Eg: Low barrier to entry, easier user acquisition Eg: Requires strong in-app economy to drive revenue

Paid Model

Pros Cons
Eg: Instant revenue per download Eg: Higher drop-off before install

📈 Key Metrics Evaluation

🎯 Strategy Recommendation

Preferred Model:

Eg: Freemium with optional paid expansion pack

Why this model works:

Eg: The game’s competitive loop supports ongoing purchases; users expect free access in this genre; events and cosmetics drive in-app revenue.

Risks and Mitigation:

Optional Hybrid Suggestion: